1. Forbes 1991 v 148, Sep 2
(A Call for Quality, The
Mafia-Like Practices of Nintendo )
2. GameFan 1996 v 4, #12
(A Call for Quality )
3. The Vidiot's Club 1996 v 16, #10
(A Call for Quality, Gender
and Racial Inequality in Video Games, The
Intimidation Tactics of Nintendo, Fifth
Generation Systems )
4. The Vidiot's Club 1995 v 15, #7
(Gender and Racial Inequality
in Video Games, Second
Generation Systems, Sega
Genesis, Super
Nintendo Entertainment System )
5. Mangajin 1995, 42: 14-19 "The Soul of Japanese Advertising"
by Fred Perry
(Gender and Racial Inequality
in Video Games)
6. The Vidiot's Club 1984 v 4, #12
(Video
Game Infrastructure Phenomenom- 2, Third
Generation Systems )
7. The Vidiot's Club 1982 v 2, #5
(Third
Generation Systems )
8. The Vidiot's Club 1988, v 8, #10
(Fourth
Generation Systems, The
Mafia-Like Practices of Nintendo )
9. The Vidiot's Club 1992 v 12, #11
(The
Intimidation Tactics of Nintendo, Fifth
Generation Systems )
10. Electronic Gaming Monthly's 1994 Video Game Buyer's Guide
(The
Intimidation Tactics of Nintendo, Super
Nintendo Entertainment System, Sega
Game Gear, Sega
Genesis, Atari
Lynx, Nintendo
Game Boy, TurboGrafx-16,
)
11. The Vidiot's Club 1989 v 9, #5
(Fifth
Generation Systems,
12. The Vidiot's Club 1991 v 11, #3
(Fifth
Generation Systems, Sega
Genesis )
13. Marketing News, 8/29/94 v 28 # 18
(Super
Nintendo Entertainment System )
14. Electronic Gaming Monthly 1993, v 6, #3: pg 4
(Sega
Master System, )